osrs nmz what bosses to use for ranged
A boss is a powerful, normally unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as role of a team player-versus-monster event. Many quests feature dominate fights at their climaxes; such bosses are oft the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that reside in multi-gainsay areas; these monsters are ordinarily fought by teams of players in search of highly valuable drops. Many bosses accept extremely loftier combat levels, and nearly of the strongest monsters in the game are bosses. With the exception of Bryophyta and Obor, bosses are exclusive to members.
Dwarf multicannons oft cannot be prepare in the areas of many bosses. Others may have different restrictions; for example, Prayer cannot be used during the fights with the final bosses of Recipe for Disaster.
About bosses (e.yard. bosses like the Corporeal Animal) also reside in a multi-fashion area; very few reside in unmarried-style areas or instances. Almost bosses will besides generate a message upon kill telling the histrion what drop(s) they have obtained. For case, if players are at General Graardor and kill him (and drops Bandos tassets), a bulletin will appear in the game box proverb "Player proper name received item: Bandos tassets".
List of bosses [edit | edit source]
Slayer bosses [edit | edit source]
Bosses in this category require a Slayer chore either to the boss itself or the fauna equivalent in order to exist fought.
Name | Epitome | Level | Hitpoints | Assail style | Location | Slayer requirement | Unique drops |
---|---|---|---|---|---|---|---|
Grotesque Guardians |
| Sunset: 248 Dawn: 228 | 450 (each) | Melee (stab), Ranged, Magic | Slayer Tower | 75 | Granite gloves Granite ring Granite hammer Black tourmaline core Jar of stone |
Abyssal Sire |
| 350 | 400 | Melee | Abyssal Nexus | 85 | Unsired Jar of miasma |
Kraken |
| 291 | 255 | Typeless Magic | Kraken Cove | 87 | Kraken tentacle Trident of the seas Jar of dirt |
Cerberus |
| 318 | 600 | Melee (stab), Ranged, Magic | Cerberus' Lair | 91 | Primordial crystal Pegasian crystal Eternal crystal Jar of souls |
Thermonuclear smoke devil |
| 301 | 240 | Typeless magical ranged | Smoke Devil Dungeon | 93 | Smoke battlestaff Occult necklace Jar of smoke |
Alchemical Hydra |
| 426 | 1100 | Ranged, magic | Karuulm Slayer Dungeon | 95 | Hydra leather Hydra's claw Alchemical hydra heads Jar of chemicals |
Wilderness bosses [edit | edit source]
These bosses are located within the Wilderness, where players may attack each other. A notable exception is the King Black Dragon: its lair where the fight takes place is non located in the Wilderness, merely it tin can but be accessed through Wilderness.
Name | Image | Level | Hitpoints | Set on style | Location | Unique drops |
---|---|---|---|---|---|---|
Chaos Fanatic |
| 202 | 225 | Melee, Magic | Due west of the Lava Maze | Malediction shard 1 Odium shard i |
Crazy archaeologist |
| 204 | 225 | Melee, Ranged | Ruins south of The Forgotten Cemetery | Malediction shard 2 Odium shard two Fedora |
Scorpia |
| 225 | 200 | Melee | Cavern beneath Scorpion Pit | Malediction shard 3 Odium shard 3 |
Rex Black Dragon |
| 276 | 255 | Melee, Dragonfire (long-ranged) | His lair, located deep in the Wilderness | Kbd heads Dragon pickaxe |
Chaos Elemental |
| 305 | 250 | Magic, Ranged, Melee | Westward of the Rogues' Castle | Dragon pickaxe |
Vet'ion |
| 454 | 255 | Melee, Magic | Northward of the Bone Thou | Ring of the gods Dragon pickaxe |
Venenatis |
| 464 | 255 | Melee, Magic | East of the Bone K | Treasonous ring Dragon pickaxe |
Callisto |
| 470 | 255 | Melee, Magic | South of Demonic Ruins | Tyrannical ring Dragon pickaxe |
Sporadic bosses [edit | edit source]
Sporadic bosses are those that cannot be fought whenever the player wishes to: instead, they require a special item of some sort to gain access to them, which is obtained by partaking in other more mutual activities. Obor and Bryophyta are among the few free-to-play bosses.
Proper noun | Image | Level | Hitpoints | Attack style | Location | Requirement | Unique drops |
---|---|---|---|---|---|---|---|
Obor |
| 106 | 120 | Melee, Ranged | Western wall of the Loma Behemothic surface area, by the southern part of the Edgeville Dungeon | Behemothic key | Hill behemothic gild |
Bryophyta |
| 128 | 115 | Melee, Magic | Near the n-western cease of the Varrock Sewers | Mossy key | Bryophyta'southward essence |
The Mimic |
| 186 | 222 | Melee | Within the foreign catafalque upstairs in Watson's business firm in Hosidius | Mimic | Ring of 3rd historic period |
Hespori |
| 284 | 300 | Magic, Ranged | Underneath the intermediate tier of the Farming Guild | Plant a hespori seed and await 24–32 hours for information technology to grow | Bottomless compost saucepan Kronos seed Attas seed Iasor seed White lily seed |
Skotizo |
| 321 | 450 | Melee, Magic | Centre of the Catacombs of Kourend | Dark totem | Jar of darkness Dark claw |
Skilling bosses [edit | edit source]
Skilling bosses are not fought traditionally with combat, but rather past utilising not-combat skills to defeat them.
Name | Prototype | Skills used | Location | Requirements | Unique drops |
---|---|---|---|---|---|
Tempoross |
| Fishing, Cooking | Ruins of Unkah | 35 Line-fishing | Tome of water Spirit flakes Fish barrel Tackle box Big harpoonfish Spirit angler's outfit |
Wintertodt |
| Firemaking, Woodcutting, Fletching, Farming, Herblore | Wintertodt Camp | 50 Firemaking | Tome of burn Pyromancer outfit Bruma torch |
Zalcano |
| Mining, Smithing, Runecraft | Prifddinas | Song of the Elves | Crystal tool seed Zalcano shard |
Raids [edit | edit source]
Raids are loftier-level activities with a ready of bosses that players can fight either alone or with a squad.
Chambers of Xeric [edit | edit source]
Bosses within the Chambers of Xeric are sporadic: as the layout of each raid is randomised, the bosses that players volition encounter as well every bit their guild may vary, with the exception of the Great Olm, which appears at the end of every raid. This is not the case if the Challenge Mode is enabled, where each boss is encountered and there is no randomisation. Each boss' stats also scale to the amount of players in the raid and their combat level. All bosses except ice demon and the Nifty Olm driblet potions, seeds or ingredients to use in the raid; once the Dandy Olm is defeated, the leave is opened and players can collect their boodle, the quality of which scales to their functioning in the raid.
Name | Image | Standard assail style | Special attacks or mechanics |
---|---|---|---|
Tekton |
| Melee | Regenerates health periodically and targets players with dissentious sparks |
Ice demon |
| Ranged, Magic | Must be thawed by lighting the braziers, attacks based on players' protection prayers, takes reduced damage from non-fire spells and increased impairment from fire spells (including the Flames of Zamorak) |
Lizardman shaman |
| Ranged | Summons spawns that explode; uses a moderately damaging acid attack; jumps on the actor; all three special attacks tin can be dodged |
Vanguard |
| Melee, Magic, Ranged | All 3 vanguards reset health if they are non inside less than 33% of each other's wellness (or 40% if the raid has less than five people) |
Vespula |
| Melee, Ranged | Spawns vespine soldiers; cannot be killed directly (the deep-sea portal must instead exist destroyed) |
Guardian |
| Melee | Causes a boulder to drop from the ceiling, immune to non-pickaxe damage |
Vasa Nistirio |
| Ranged | Regenerates wellness periodically through glowing crystals; stuns players earlier casting a loftier damage attack |
Skeletal Mystic |
| Magic, Melee | None |
Muttadile |
| Melee, Ranged, Magic | Regenerates wellness from the meat tree unless it is cut down, large muttadile can use a shock wave attack that deals massive damage |
Great Olm |
| Magic, Ranged | Has a multitude of special attacks |
Theatre of Blood [edit | edit source]
Different the Chambers of Xeric, bosses inside the Theatre of Blood accept place in a predetermined order. Their hitpoints are scaled depending on the number of players from iii to 5; if in that location are only i or two players, the scaling for three players is used, and five is the maximum number of players per team. Bosses practice not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; afterward defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their boodle, the quality of which scales to their performance in the raid.
Proper noun | Image | Standard assault style | Special attacks or mechanics |
---|---|---|---|
The Maiden of Sugadinti |
| Magic | Spawns Nylocas Matomenos and blood spawns; creates blood splats that damage players and heal her |
Pestilent Bloat |
| Ranged | Spawns flies that deal rapid damage within line of sight; stomp attack that deals loftier damage inside line of sight |
Nylocas Vasilias |
| Magic, Melee, Ranged | Multiple waves of smaller nylocas must be defeated before the dominate encounter; heals with and reflects damage washed with the incorrect style |
Sotetseg |
| Melee, Magic, Ranged | Launches a ball of energy where its high damage must exist dispersed betwixt players; teleports a role player into the Shadow Realm with a maze for other players to follow |
Xarpus |
| N/A | Heals from exhumes non blocked by players; spits acid on players' locations; can reflect harm |
Verzik Vitur |
| Magic, Ranged, Melee | Has a multitude of special attacks across iii phases |
Minigame bosses [edit | edit source]
These bosses are fought as parts of minigames.
Name | Image | Level | Hitpoints | Assault style | Associated minigame |
---|---|---|---|---|---|
Penance Queen |
| 209 | 250 | Melee, Ranged | Barbarian Assault |
Crystalline Hunllef |
| 674 | 600 | Magic, Ranged | The Gauntlet |
Corrupted Hunllef |
| 894 | 1000 | Magic, Ranged | The Corrupted Gauntlet |
TzTok-Jad |
| 702 | 250 | Magic, Melee, Ranged | TzHaar Fight Caves |
TzKal-Zuk |
| 1400 | 1200 | Magic, Ranged | Inferno |
Ahrim the Blighted |
| 98 | 100 | Magic | Barrows |
Karil the Tainted |
| 98 | 100 | Range | Barrows |
Dharok the Wretched |
| 115 | 100 | Melee | Barrows |
Guthan the Infested |
| 115 | 100 | Melee | Barrows |
Torag the Corrupted |
| 115 | 100 | Melee | Barrows |
Verac the Defiled |
| 115 | 100 | Melee | Barrows |
Other [edit | edit source]
These bosses are not restricted to a certain activeness and may exist killed at any fourth dimension. All except Zulrah, Vorkath & Deranged Archaeologist may exist fought with a group. The Evil Chicken is one of the few gratis-to-play bosses.
Name | Image | Level | Hitpoints | Attack manner | Location | Requirements | Unique drops |
---|---|---|---|---|---|---|---|
Rabbit |
| ii | 2000 | Melee | Elven rabbit cave | Completion of Song of the Elves | Crystal grail |
Evil Chicken |
| 159 | 120 | Magic | Champions' Gild | None | None |
Giant Mole |
| 230 | 200 | Melee | Falador Park | Lite source | Mole skin Mole hook |
Deranged Archaeologist |
| 276 | 200 | Melee, Ranged | Tar Swamp in Fossil Island | Completion of Os Voyage | None |
Dagannoth Supreme |
| 303 | 255 | Ranged | Waterbirth Isle Dungeon | Some other player, or a pet rock and a rune thrownaxe, to enter the dungeon | Archers ring Seercull |
Dagannoth Rex |
| 303 | 255 | Melee | Waterbirth Island Dungeon | Another role player, or a pet stone and a rune thrownaxe, to enter the dungeon | Warrior ring Berserker ring |
Dagannoth Prime |
| 303 | 255 | Magic | Waterbirth Isle Dungeon | Another player, or a pet stone and a rune thrownaxe, to enter the dungeon | Seers ring Mud battlestaff |
Sarachnis |
| 318 | 400 | Melee, Ranged | Forthos Dungeon | Slash weapon or knife | Sarachnis cudgel Giant egg sac Jar of optics |
Kalphite Queen |
| 333 | 255 (x2) | Melee, Ranged, Magic | Kalphite Lair | Two ropes to enter the lair or completion of the difficult Desert Diary | Dragon chainbody Dragon 2h sword Kq caput Jar of sand |
Kree'arra |
| 580 | 255 | Magic, Ranged, Melee | God Wars Dungeon | 70 Ranged, mithril grapple | Armadyl helmet Armadyl chestplate Armadyl chainskirt Armadyl hilt |
Commander Zilyana |
| 596 | 255 | Melee, Magic | God Wars Dungeon | 70 Agility, two ropes (starting time time only) | Saradomin sword Saradomin'south lite Armadyl crossbow Saradomin hilt |
Full general Graardor |
| 624 | 255 | Melee, Ranged | God Wars Dungeon | lxx Strength, hammer/dragon warhammer | Bandos chestplate Bandos tassets Bandos boots Bandos hilt |
K'ril Tsutsaroth |
| 650 | 255 | Melee, Magic | God Wars Dungeon | 70 Hitpoints | Steam battlestaff Zamorakian spear Staff of the dead Zamorak hilt |
Zulrah |
| 725 | 500 | Melee, Ranged, Magic | Zul-Andra | Completion of Regicide | Tanzanite fang Magic fang Serpentine visage Jar of swamp |
Vorkath |
| 732 | 750 | Melee (Slash), Magic, Ranged, Dragonfire (long-ranged) | Ungael | Completion of Dragon Slayer II | Skeletal visage Dragonbone necklace Vorkath's head Jar of decay |
Corporeal Animal |
| 785 | 2000 | Melee (crush), Magic | Corporeal Brute's lair (accessible through the Wilderness or a games necklace) | None | Arcane sigil Elysian sigil Spectral sigil Holy elixir Spirit shield Jar of spirits |
The Nightmare |
| 814 | 2400 | Magic, Melee (slash), Ranged | Sisterhood Sanctuary under the boondocks of Slepe | Completion of Priest in Peril | Inquisitor'south great helm Inquisitor's hauberk Inquisitor's plateskirt Inquisitor's mace Nightmare staff Eldritch orb Harmonised orb Volatile orb Jar of dreams |
Nex |
| 1001 | 3400 | Magic, Melee, Ranged | In the Ancient Prison in the southern part of God Wars Dungeon | Completion of The Frozen Door miniquest | Ancient hilt Nihil horn Torva full helm (damaged) Torva platebody (damaged) Torva platelegs (damaged) Zaryte vambraces |
Quest bosses [edit | edit source]
A large number of quests involve and/or conclude with a boxing against a powerful monster, which often is or is related to the quest'due south primary antagonist. Except where otherwise noted, these bosses can merely be fought in the Nightmare Zone one time their respective quest has been completed.
A sub-boss is a powerful or semi-powerful monster fought equally a prelude to the actual boss fight.
- The Abomination is fought during A Taste of Promise.
- Agrith Naar, a demon summoned to Gielinor by a grouping of Zamorakians, is fought at the finish of Shadow of the Storm.
- Ancient Guardian is a golem encountered at the end of Below Ice Mountain. It is one of the few free-to-play bosses.
- The Arzinian Avatar is the boss of Between a Rock....
- Arrg is the strongest mountain troll in the game, and is the dominate monster of Troll Romance.
- Barrelchest, a hulking bogus construct controlled past Mi-Gor, is the boss of The Great Brain Robbery.
- A Black demon controlled past Glough is the final challenge in The M Tree.
- The Black Knight Titan is the scourge of the Fisher Realm and is fought during Holy Grail.
- Bouncer is a powerful hellhound, the pet of General Khazard, and is fought during Fight Arena.
- Its ghost is fought during the Shadow Sword miniquest.
- Chronozon is a demon who is the dominate of Family unit Crest.
- A Decadent Lizardman is a lizardman fought during the Tale of the Righteous.
- Count Draynor is a notorious vampyre who is the boss of Vampyre Slayer. He is one of the few free-to-play bosses.
- The Culinaromancer is a powerful sorcerer who draws his ability from food. He is the main antagonist of the Recipe for Disaster quest serial, and is the final dominate of its conclusion, Defeating the Culinaromancer.
- Dad is a mountain troll who is fought during Troll Stronghold.
- The Dagannoth Mother is the dominate of Horror from the Deep.
- Delrith is an ancient demon who was summoned to destroy Varrock; he is the dominate of Demon Slayer. He is one of the few gratuitous-to-play bosses.
- The Dramen Tree Spirit guards the dramen tree within Entrana Dungeon, and is the boss of Lost City. Because of the restrictions on Entrana, no weapons or armour may be used to fight the tree spirit.
- Draugen is a spirit fought as part of The Fremennik Trials.
- Elvarg is a green dragon who has decimated the island of Crandor, where she roosts. She is the final boss of Dragon Slayer I, and is one of the few free-to-play bosses.
- An Evil Spirit is the boss monster of Rum Deal.
- The Fragment of Seren is the darkness within Seren made manifest, who serves as the terminal dominate of Vocal of the Elves.
- Gadderanks is a homo supporter of the vampyric regime in Morytania. He is fought during In Aid of the Myreque.
- Galvek is an extremely powerful dragon who serves every bit the concluding boss of Dragon Slayer Ii.
- General Khazard tin can be optionally fought during Fight Arena.
- The Giant Roc is a big avian fought atop Trollheim during My Arm's Big Chance. He has the uncommon power to knock players around the expanse with his massive wings.
- A giant scarab is fought at the end of Contact!.
- The Giant Ocean Snake is the boss of Royal Trouble.
- Glod is an enormous giant who resides in the cloud globe above the magic beanstalk that players plant during Grim Tales; he is the quest's boss. He can disable prayers and force players towards or away from him.
- Glough is a gnome who causes problem in the quest, Monkey Madness Two. He turns into a giant with three phases and must be defeated past the thespian.
- The Ice Troll Rex, leader of the water ice trolls, is the boss of The Fremennik Isles.
- Ithoi the Navigator is a human that is the boss fought in The Corsair Curse. He is of the few bosses that tin be fought in free-to-play.
- The Jungle demon is a powerful demon who serves as the final boss of Monkey Madness I.
- A Khazard Ogre is one of the bosses of Fight Arena.
- Koschei the Deathless is a Fremennik warrior who cannot be truly killed. He must be defeated in battle three times in a row as role of The Fremennik Trials.
- Me, who takes the form of players who fight them, is fought at the end of Lunar Diplomacy.
- Melzar the Mad is the keeper of Melzar's Maze. He is a sub-boss of Dragon Slayer I. He is one of the few gratuitous-to-play bosses.
- A powerful Moss Guardian must exist fought, without weapons, armour, or Prayer, to obtain the consecration seed in Roving Elves.
- Nezikchened is a black demon who is fought three times during Legends' Quest, including at the quest's climax.
- Ranis Drakan is fought during A Taste of Hope.
- The Sand Serpent, is the boss of The Depths of Despair.
- The Sea Troll Queen, ruler of the Ocean trolls, is the final dominate of Swan Song.
- Sigmund is a supporter of Humans Against Monsters who is fought in 2 quests: Death to the Dorgeshuun and Another Piece of H.A.M..
- Sir Leye is a Temple Knight who cannot be defeated by any homo alive. Thusly, he must exist fought equally a woman during Recruitment Drive.
- Sir Mordred is the leader of the Renegade Knights and is fought during Merlin's Crystal.
- Slagilith is an animated golem of rock who is fought during I Modest Favour. It tin can be fought after the quest is complete.
- Slash Bash is a strong zogre who is the dominate of Zogre Flesh Eaters.
- Tarn Razorlor is a necromancer and is the boss of the miniquest, The Lair of Tarn Razorlor.
- Tolna is a young male child who succumbed to the evils of what later became known as the Dungeon of Tolna. He is the boss of A Soul'due south Blight, taking the form of a 3-headed monster.
- Treus Dayth, now a ghost, was a follower of Drakan who was sealed inside the Abandoned Mine. He is the boss of Haunted Mine.
- Ulfric is an undead Fremennik who is the boss of Olaf's Quest.
Quests with multiple bosses [edit | edit source]
Some quests have several boss monsters that must exist defeated, unremarkably one after the other.
- Dragon Slayer I has two bosses: Melzar the Mad and Elvarg.
- Spirits of the Elid has three bosses: The black golem, grayness golem and white golem.
- Desert Treasure has four Zamorakian warriors as bosses: Dessous, Kamil, Fareed and Damis.
- The Recipe for Disaster quest serial culminates in the final subquest, Defeating the Culinaromancer. Six bosses must exist defeated: Agrith Na-Na, Flambeed, Karamel, Dessourt, Gelatinnoth Mother and the Culinaromancer himself. Each of these bosses except for the Culinaromancer is a play on some other boss of one of the quests required to finish Recipe for Disaster.
- During Dream Mentor, iv dominate monsters are fought, in order: The Inadequacy, The Everlasting, The Untouchable and The Illusive.
- Monkey Madness 2 has four bosses: Kruk, Kob, Keef, and Glough.
- Dragon Slayer Ii has three bosses: Robert the Strong, Vorkath, and Galvek.
- Song of the Elves has three bosses: Elven traitor, Essylt and the Dark Lord.
- A Nighttime at the Theatre has 7 bosses: the Maiden of Sugadinti, the Pestilent Bloat, Nylocas Vasilias, Sotetseg, Xarpus, Verzik Vitur and a hespori
Boss slayer [edit | edit source]
Players who have unlocked the Like a boss ability via spending 200 Slayer reward points tin can have Konar, Nieve/Steve, Duradel, or Krystilia assign them boss monsters in addition to the tasks they already assign. The Slayer principal volition randomly assign a boss for which the player meets the below requirements. For example, they can assign the Dagannoth Kings to any player (since there are no special requirements), only Commander Zilyana can but be assigned if the player has seventy Agility and has completed Decease Plateau. Krystilia can simply assign the bosses located within the Wilderness.
After determining the boss, the Slayer Master will ask the thespian to select the amount that they want to kill for their assignment. The player tin can select anywhere from 3–35 kills (36 if Barrows is assigned). The maximum consignment tin be increased by completing Combat Achievement tiers, up to a maximum of fifty. Upon finishing a dominate chore, the player volition get an additional five,000 Slayer feel.
The post-obit bosses tin can be assigned:
Dominate | Location | Slayer | Other Requirements |
---|---|---|---|
Abyssal Sire | Abyssal Nexus | 85 | |
Alchemical Hydra | Mount Karuulm Dungeon | 95 | |
Barrows brothers (not chests) | Morytania | 1 | |
Callisto | Wilderness | 1 | |
Cerberus | Cerberus' Lair | 91 | |
Chaos Elemental | Wilderness | 1 | |
Chaos Fanatic | Wilderness | 1 | |
Commander Zilyana | God Wars Dungeon | ane | 70 , completion of Death Plateau |
Crazy archaeologist | Wilderness | 1 | |
Dagannoth Kings | Waterbirth island | 1 | |
Full general Graardor | God Wars Dungeon | 1 | 70 , completion of Expiry Plateau |
Giant Mole | Mole Lair | one | |
Grotesque Guardians | Morytania Slayer Belfry | 75 | Unlock roof via Breakable key |
K'ril Tsutsaroth | God Wars Dungeon | 1 | 70 , completion of Death Plateau |
Kalphite Queen | Kalphite lair | 1 | |
Rex Black Dragon | King Blackness Dragon's Lair | one | |
Kraken | Kraken cove | 87 | |
Kree'arra | God Wars Dungeon | ane | 70 , completion of Expiry Plateau |
Sarachnis | Forthos dungeon | 1 | |
Scorpia | Wilderness (Scorpion Pit) | one | |
Thermonuclear smoke devil | Smoke devil dungeon | 93 | |
Venenatis | Wilderness | 1 | |
Vet'ion | Wilderness | i | |
Vorkath | Ungael | 1 | Completion of Dragon Slayer Ii |
Zulrah | Poisonous substance Waste material | 1 | Completion of Regicide |
Nightmare Zone [edit | edit source]
The Nightmare Zone is a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 42 unique boss monsters from previous quests.
See too [edit | edit source]
- Strongest monster
- Monster
- PvM
Source: https://oldschool.runescape.wiki/w/Boss
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